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November 27, 2021, 03:51:29 am

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SEE: https://forums.somethingawful.com/showthread.php?threadid=3897634
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Author Topic: Soulscape: that thing Sardonic has been working on (NEW version 10-5-14)  (Read 5790 times)

Offline dbcooper

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Re: Soulscape: that thing Sardonic has been working on
« Reply #15 on: August 21, 2014, 04:19:12 pm »
  • Kinda gutsy using your own life experiences as content for the game.  I don't recommend sharing too much with random people on the Internet or at least feel free to alter/create/fabricate other events
I'm not going to doxx anybody to be sure, or put in anything too out there.  I do think that there's a lot of content though that lends itself to this kind of thing though.  Some of the slightly more specific events I will run by people before I do anything with them.

I was thinking of exposing yourself to criticism/harassment.  I didn't see anything in the game I thought revealed too much about someone else.

Quote
I understand, and I'm going to try to avoid extremes, but I still am concerned that having something coded to unambiguously have a right and wrong answer have an ambiguous question might be problematic too.  Unless that is something that you think people would not mind as much as the question's wording?

I don't know.  At least two of us read the question and thought the obvious answer was in the question text.  If the correct answer is obvious before you make the choice, what's the point?

Additionally, why include multiple stats/attributes in the game when IIRC they were all increased/decreased uniformly?  If the objective of the game relates to just one dimension (energy for the power plant), why include more than one attribute?

The YAGNI principle comes to mind if only to simplify and clarify the game mechanics.




Offline Sardonic

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Re: Soulscape: that thing Sardonic has been working on
« Reply #16 on: August 21, 2014, 04:59:40 pm »
There is only one stat, it merely cycles names.  Which names it cycles between will depend on the level of the stat.

I suppose you're right, I'll have to dial back the question to be more neutral.

Offline Sardonic

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Re: Soulscape: that thing Sardonic has been working on
« Reply #17 on: August 25, 2014, 10:04:29 pm »
Update:  No new version yet, but changes
-You can no longer clip through most things.
-event dots now fade and return while an event is active
-wording edited to be less judgmental on that one event.

Offline Sardonic

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Re: Soulscape: that thing Sardonic has been working on (NEW version 10-5-14)
« Reply #18 on: October 05, 2014, 01:33:33 pm »
New version is up, the number of events has been doubled, and existing events have been changed based on feedback.
Timer works now  triggers ending as well, and you can test it by pressing the end key to take a minute off the timer with each press.

E: Hotfixed: https://drive.google.com/file/d/0B7YO70ddhnRac1FMcnVoNElyWWs/view?usp=sharing
« Last Edit: October 05, 2014, 02:23:41 pm by Sardonic »

Offline CriminallyStylish

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Re: Soulscape: that thing Sardonic has been working on (NEW version 10-5-14)
« Reply #19 on: October 13, 2014, 08:51:23 am »
Sard, u are pretty gay but I will try your game out

Offline Sardonic

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Re: Soulscape: that thing Sardonic has been working on (NEW version 10-5-14)
« Reply #20 on: October 13, 2014, 06:31:17 pm »
thx m8.  Let me know what you think.

Also the next version will have transitions, and hopefully some new events.
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